Showing posts with label WW2. Show all posts
Showing posts with label WW2. Show all posts

Wednesday, 2 November 2011

Pickering War Weekend, October 2011

It was the annual War Weekend at nearby Pickering a few weeks ago, so here's a few pictures of the event. We've been away to Spain since then, hence the delay!
As usual, the day started well enough, with a rather large breakfast..

Pickering itself was well busy, and you could hardly get a look in, so we turned our attention to the village of "Le Visham", as usual done out as a German occupied area. Sentries were posted to ensure the locals good behaviour.

Germans looked on, as an Englishman abroad took in the sights & sounds of how things may have been.

I wanted to take this toy home .. there was one for sale in a militaria shop in Pickering, at around £1500 ... nice to have, but I don't see how I could have sneaked it past Mrs P. And then there'd be the credit card bill too. So I wimped out.

Peeler Jnr, by the newly Frenchiefied village sign.

This one was a jaw dropper .. we waited in vain for it to be launched, though it was pointed towards the distant moors.

German reenactors were generally chatty & helpful, and there wasn't too much strutting about.

This French patriot wasn't allowed into the occupied area, and had to make do with vocal resistance from the sidelines.

Onto to nearby Goathland, where the Allies were holding out. I have always thought that a .30 cal MG was pretty impressive ..

.. until I compared it with a .50 cal MG,, which was just mahussive. Difficult to jog around whilst shooting that one from the hip Rambo style I reckon!



The LDV were on guard near the train station, with some nice weaponry on display.


Bren gun on a tripod, not something I've seen before.


On the way home, across the moors, there was a road block .. deep undercover resistance fighters perhaps, or SOE reenactors? Whatever they were, the one in the middle was as hard as nails and refused to shift until I got out and gave it the word. It wandered off slowly, giving a look back that said,"Yeah, whatever".


An extra one from a recent boat trip on the Coronia, from Scarborough Harbour. I knew that the boat had been at Dunkirk, as had it's sister boat The Regal Lady, but hadn't realised the original name of it until I saw this plaque.


So there we are, a good day out was had, and we were lucky with the weather. Unlike whilst in Spain!

Regards,

Peeler

Tuesday, 23 February 2010

WW2 Airborne Drop at Ayton Bridge.

We gathered at Hairy Dave's Musical Mansion for a WW2 game, ably planned and put on by Alex, using his Rommel's Battles Rules (Plug-Available from the DBN Site!) and 6mm H&R figures and vehicles. The game was played over three sessions, and was both a learning and enjoyable experience.
The basics were that there was a weak German Brigade billeted around the local town and area, enjoying the easy life in Occupied Ayton, with a pillbox on the bridge. Reinforcements were available but a distance off, and had to be diced for. They varied between militia Naval Btns, and Tiger tank Btns. The main battle front was miles away, and the Germans thought that they were going to have a quiet time of it.
The British Airborne had a plan though ... to land by Parachute and Glider, take the bridge, storm the town, eject the defenders and then await the relief column coming up the main road. The necessary supplies were brought in from all four corners of the nearby shops, and the game was afoot.

The British at the planning & briefing stage.. including a lesson in how to land Paras and Gliders (with the use of rulers and small pieces of paper- may sound odd, but it worked really well). They had to decide on flight path, height, and where to drop their various units. This all makes a realistic difference, as to casualties incurred and the "drop spread" of the units. Basically, the higher you drop, the less casualties you have, but they end up more spread out and more unformed.

The Germans, having already placed their initial meagre forces by map, went off to eat pizza and drink beer.

The initial set up, from the road to be used by the British relief column. Looks really peaceful doesn't it.

But all of a sudden, to the Germans surprise, whilst halfway through a crate of beer and with all the pizza eaten, the Brits landed, almost silently. The smaller paper represents Para Co's, and the larger represents the Gliders. All this happened without too much crashing into each other, but did cause a few casualties.

The paper drop comes off, to be replaced with the Glider models, which were pretty nice I have to say.

The Brits had decided on one massed Glider landing, which is initially dangerous due to overcrowding, but then good to have the troops all gathered together, and three separate Para drops. The drop nearest to the camera just happened to be in front of German MG's and a Tank Co, so got massacred, but the others did ok. The pillbox was taken out by a so very lucky shot from a 17pdr, and the Paras stormed over the Bridge, into the town from two directions, and quickly overwhelmed the over fed and half drunk German defenders.

The Brits were joined by young Jordan, who has an unnatural ability to throw 5's and 6's, (and is ALWAYS on the opposite side to myself). In my gaming frustration, at one stage I enquired of him," And just who invited you then eh!" To which, he replied," My Dad did." Well, you can't argue with that can you. Swapping his dice around made no difference either.
However, in the general chatter and and laughter we were able to sneak in a German spy, cunningly dressed in red, to listen over the British midway planning briefing, which was," Hold the Town and Bridge until relieved." So we didn't actually learn anything new there, and Doug got his butt verbally kicked for listening in. There was, at this stage, the chance of the Brits having a further drop of the Polish Brigade, but that would have meant they could only claim a draw for the game, so they decided to try and hold out without them.
For the Germans, the game was lost unless some decent Reinforcements appeared, the Naval infantry Btns etc having already appeared and been demolished by the Hard-As-Nails Paras.

Here was a funny-at one point, Alex the Umpire cried out,"Dave, throw one dice for your Artillery Comms" .... having two Dave's on the British side, they both duly obliged simultaneously and without conferring ... and both threw a One. It was the beginning of the turning of the tide..

The Germans finally got some decent stuff on the table, and after a prolonged bombardment of the Para Occupied Town, stormed in at close range with Tanks and Grenadiers. The Para Piat teams tried their best, but were overwhelmed. (They even had names, like Fearless Fred, Courageous Colin, and Runover Ryan). This was a game with a lot of humor and laughter in it. A serious game, seriously played, but as usual without the gamers taking themselves seriously.

The Paras had no choice but to leave the Town and retire over the Bridge, perhaps wishing they had called upon the Poles for assistance. Note the Casualty Station in the background, a nice touch which enabled the Brits to claim back some casualties overnight. The German one was miles away, so didn't count.

The German Armour had a right rampage through the town, flushing out any pockets of resistance from the brave Paras, but neatly avoided mixing it with that Gun on the Bridge. Well there's no point chucking in a winning hand is there, despite the Brit players taunts, cajoling and cries of "Bring it on then, take the Bridge if you're Tanks are good enough."
As the third session ended, it was a narrow win for the Germans, as the Brits had failed to hold the Bridge and Town for the required number of turns. They did still have the Bridge though, and had that relief column arrived..or the Poles..or had one Drop not been massacred at the beginning, it could all have been so different.
A valiant effort by the British Airborne, a decisive counter-attack by the Germans, and a damned good game all round. Well done Alex for the planning and putting it on, and thanks to the gamers Dave, Dave, Richie, Doug & Jordan.
Naturally, we were all a tad whacked after some prolonged and intense gaming, and so retired to the local Forge for refreshment and a good old witter.
Regards,

Sunday, 15 November 2009

Battle of Gazala, 1942


We had a Western Desert WW2 game a short time ago, at Chez Alex, with myself and Hairy Dave as the gamers. I was Gen von Peeler, with German and Italian troops, whilst Dave was Lt Gen The Honourable Lord of Hairytown, with the British side. This Post Title is linked to the rule set we used, Rommel's Battles, written by our Mr Alex Testo, (rules writer and hotelier extraordinaire), and all round good egg. He also supplied the playing pieces, being mostly 6mm H&R, which were a joy to see. Whatever happened to Heroics and Ros, anyone know? I miss them, I used to have loads of them, goodness knows where they went. Anyway, all we had to do was to turn up and play, with Alex as Umpire.
There were four Btns of armour per side, with additional artillery, anti tank guns, recce units and air support. For a Napoleonic gamer such as myself, it all sounded rather complicated, what with OP's, Recce units, C&C by radio and so on.... and to be fair, WW2 was rather more complex than horse & musket.. but these rules do make it easy to play, whilst maintaining the difficulties and extra dimensions relevant to the era.
So, the main part of this particular battle was to exit the opponents side with at least three non-shaken units, whilst stopping the other side from doing the same. We placed our units onto a map, and only put them on the table when the enemy actually saw them, hence the importance of recce units and Op's. One doesn't want to blunder blindly into a 25pdr's shooting gallery with one's armour. Like I did at one point...
The cotton wool clouds each represent a hit, each base can take three.

Each side has a FAC..a Forward Air Controller, to call in air strikes. If you get through, and if it's on target, it can be devastating. I think this British bomber was using large 'wallop bombs', judging by the number of hits it achieved.

Some British Valentine tanks take refuge in a dip in the ground, going hull down. Although small, this little models are really well made. The numbers on the base represent the attack/defence factor, and ranges for firing, which again makes playing this game easy to do.

A Regt of British Grant tanks scoots across a depression, going for the Italian flank.

Whilst a Recce unit calls in a Stuka strike..

..on some Honey's, and scores a few hits. I think the Luftwaffe only put in one appearance during the whole game, but it did a good job when it appeared.

After some close quarter tank on tank action, and after some hits from that 25pdr, some German units decide to race for the breakthrough to the table edge.
Whilst the other attack got bogged down slugging it out with Matilda's and artillery.
And, just at the point at which my units won the game, by exiting the table with no less than five unshaken units, my camera gave up. I could blame the fine desert sand getting into the camera's working parts, but it was probably just down to using cheap pound shop batteries. Here's a thought, cheapies just aren't worth the money, I'll stick to Duracell in future.
The game played really well, and had a lot of interesting ups and downs for both sides, such as the accurate 25pdr, and the German '88, which totally mullered an armoured car unit that nearly broke through. The way the air strikes and off table artillery was effective when used, did show the need to keep your own forces out of sight for as long as possible, and also to get your own OP's into a good position, whilst not putting them in harms way. Also, don't rely on an air strike coming just when you want & need one, because they sometimes don't.
Lots to think about, and it made a pleasant change to play a WW2 game, I haven't done one for a long time, I reckon we'll have to have some more soon.
Thanks to Alex and Dave for an enjoyable and pleasantly played game.
Oh, and I won! ( Which makes a change).